Rewriting the Rules of Virtual Reality: Part III

Rewriting the Rules of Virtual Reality:

Part III

Dr Joe Dispenza | 05 June 2021

(If you missed Part l, Part ll, or Part IV, please find the links at the bottom of the page)

The idea of virtual realities is not necessarily a new one. It is precisely what Plato was talking about in his Allegory of the Cave, or what Lewis Carroll was talking about in his 1872 novel, Through the Looking-Glass. In Plato’s Allegory of the Cave, a group of people live their entire life chained up in a cave facing a wall, and the only reality they know are the moving images on the wall. But the greater truth is that the images on the wall are nothing more than the projection of shadows created by people and objects moving between the cave dwellersbacks and a light, the source of which in this case, is a fire.

The purpose of the allegory is to explain how the ancient philosopher is like the prisoner who is freed. It is only in their freedom that they realize that what they thought was reality, was not reality at all.

In Through the Looking-Glass, Alice has a similar experience of entering an alternate reality by climbing through a mirror. And just like a reflection, on the other side of the mirror everything is reversed, including logic.

While these were once fanciful ideas of great thinkers and artists, now science, which is the contemporary language of mysticism, has confirmed that there is indeed another reality—another layer of laws that supersede how Newtonian laws once described the universe. To understand this next layer of laws, we need to first understand what Newtonian laws are.

In classical Newtonian physics, everything in the physical, material world—such as people, bodies, things, and objects that occupy a particular place in time—appear as separate. As such, Newtonian laws describe matter, time, and the infinite expanse of the physical universe. Thus, everything we experience in physical reality through our senses is local in this space-time world. This describes the world that exists within the VR headset, and in the headset it appears that mind has no influence on matter.

Quantum laws, however—the next layer of unifying laws which Newtonian laws ladder up to—describe the smallest aspects of reality, which are not comprised of matter but of energy. We could say these laws are the inverse of the Newtonian laws.

While the quantum field is made up of frequency, energy, vibration, thought, consciousness, and information—since it is the invisible field of energy that connects, influences, and unifies everything physical or material—there is no thing local in space. Another way of saying this is that nothing occupies a space at a particular time. This is a realm or reality you cant experience with your senses (it’s the 3D world you experience with your senses). So the quantum world is the nonlocal realm in which mind and matter are so connected that its impossible to separate the two. You can think of the quantum field as the reality outside the VR headset—a reality in which all possibilities and dimensions exist.

Speaking of dimensions—in this very moment, like matryoshka dolls (otherwise known as Russian stacking dolls) there are infinite dimensions stacked on top of this dimension, and each one contains its own laws and labyrinths. In quantum physics, this is called the “many-worlds theory” and it was originated in the late 1950s by the American physicist Hugh Everett.

A simple way to understand the many-worlds theory is to imagine a loaf of bread. Every slice of bread is a plane, a possibility, or a dimension—and there are infinite numbers of those dimensions. The many-worlds theory describes these infinite parallel worlds and realities that, nanosecond by nanosecond, branch off from one another, and yet they never intersect or communicate.

Thus, the many-worlds theory describes not a universe but a multiverse.


***

The key to finding the hidden door to higher dimensions, or the next level of the VR game, is understanding the rules of the game, because when you are in the VR headset, you have to play by certain laws that have been programmed into the headset. In this physical plane of demonstration where every thing requires an action, your doing is what connects cause and effect, or the thought to the experience. Because there is separation between these two aspects of our known reality, doing the thing takes time. These rules are no different than certain Newtonian laws that we know, and so when we experience reality from inside the VR headset, it makes sense that you have to play by them.

When you play by these laws, its implied that if you're intelligent, skilled, practice doing your thing, create good habits, become educated, make the right choices, and so forth, you receive certain payoffs. These are the ways you get or acquire things that you perceive to be real in the VR headset. In this manner, you are playing the game from inside the game.

But if you want to upgrade the game with new information, you have to get outside of the VR headset—and the only way to do this is by interacting with the field. This requires you to take your attention off of anything physical, material, or known, and instead place it on energy and frequency.

For many people, taking off the VR headset and stepping into the unknown is scary because all of their attention and energy is immersed in the VR headset (the 3D world). While they perceive what is in the headset to be the real world—for the very reason that they can feel it, taste it, smell it, hear it, and see it with their senses—its actually the realm of illusion.

To venture outside the headset requires you to take your attention off of the 3D world, because you can only enter this quantum realm as pure consciousness. If you can connect your awareness to this immaterial world of the unknown, the body can receive new signals and information in the form of energy. In doing so, through your interaction with information that is being carried on frequency, you can receive an upgrade to the VR experience. And, since you dont see things how they are—you see things how you are—the new internal experience created from the interaction with frequency and information from beyond the senses creates new brain circuitry.

When you open your eyes and come back to your senses local in space and time, your newly-acquired circuitry will allow you to perceive a broader spectrum of reality. As a result, you can see more of the reality that has always been there, but you lacked the circuitry to perceive it. Now you have a new experience of your environment, some type of physical change in your body, and you move into a new future in time.

This is the way students in our community are upgrading their experience of life.

Read Part I, Part II, or Part IV.

Comments